Maya Feature Creature Creations
Maya Feature Creature Creations teaches the fundamentals of the development, creation, and implementation of a next generation computer generated character. Written for 3D artists and modelers of all levels, the book provides an easy-to-follow process for building an anatomy based CG character with physics driven elastic skin. Using the popular Maya program, users learn the skills necessary to create Hollywood-quality creatures and characters for commercial productions.
Key Features
Covers Maya 4/4.5 for Windows
Covers cutting-edge techniques possible with off-the-shelf software
Provides step-by-step instructions and detailed tips, tricks, and tutorials on pre-production, modeling, and texturing
Teaches skills that can be transferred to a variety of 3D software applications
Includes a companion CD-ROM with color versions of many of the figures and models in the book
Biography
Todd Palamar began his career creating traditional special effects for low budget horror movies. Self-taught and passionate about stop motion animation, he quickly gravitated to computer animation. After working on numerous straight-to-video movies, he switched gears and entered the video game industry. Todd's first game release was Behind Enemy Lines, a coin operated arcade game for Sega of Japan. His next "shipped" title was the Die Hard 2 Trilogy, followed by Dukes of Hazard, Trophy Buck 2, and Trophy Bear. Todd spent the next 6 years teaching at Full Sail in Winter Park, FL. While there, he won the honor of "Outstanding Educator" for two consecutive years, and was nominated twice for the prestigious Top Gun Award. During his career, he authored a technical manual titled Maya Feature Creature Creations published by Charles River Media. Todd has extensive freelance experience, which includes dozens of military and game style simulations, corporate commercials, and theme park rides. |