Introduction to 3D Graphics and Animation Using Maya

Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of today's most powerful & popular tools, they'll learn how to use the power of this program with their new 3D knowledge.

Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the “why” behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.

FEATURES:
* Teaches the fundamentals of 3D graphics from a practical perspective
* Includes hands-on tutorials that put the ideas and theory of 3D into practice
* Uses Maya as the primary tool and teaches the essentials of how to use the program for the techniques covered throughout the book
* Includes a companion CD-ROM with all the Maya and texture files created in throughout the book and renderings of the tutorials and animations. Also includes all the figures from the book in full color.

Biography

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, The Final Cut Pro and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.