Advanced Maya Texturing and Lighting

Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya
Begins with an introduction of various lighting concepts, then offers readers detailed explanations of Maya's numerous hidden features so they can achieve amazing results quickly
Features an unparalleled exploration of Maya's Hypershade, where animators create connections between shaders, texture maps, lights, cameras, and geometry
Provides a thorough look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques
The CD-ROM includes the Maya Personal Learning Edition, textures, tools, professional shaders, and more

Biography

Luke Ahearn has over fifteen years of professional game development experience and has served in lead positions such as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development and ran his own computer game company for ten years. Currently, he is the Art Director and partner of ICPU.